Guidelines: Mobility

The mobility accessibility guidelines solve for: limited or no physical movement, difficulty or inability to grip or hold hardware such as controllers, bound to immobile objects, small spaces.

  • MOB 1.1Allow for operation from sitting, standing or reclining position.
  • MOB 1.2Allow for calibration or definition on movement ranges, both for navigation and interaction.
  • MOB 1.3Actions in the environment should support alternate options which do not require physical movement of a specific body part.
    Note: While there are many examples: a user may be unable to walk but could use their thumb to move a joystick to simulate walking.
  • MOB 1.4Allow controls to be remapped and adjusted for sensitivity.
  • MOB 1.5When multiple pieces of hardware are required, alternatives should be available to simulate hardware.
    Note: A user might be one handed but an application requires two hands. Allow the user to buttons or gestures with their hand to simulate movement expected from the second hand.
  • MOB 1.6Allow multiple input methods.
    Note: Alternate controllers, Keyboards, eye tracking, voice input, hand tracking.
  • MOB 1.7Provide accommodation interdepence by enabling additional hardware, sensors, and screens.
    Note: Users who receive assistance through a caregiver can benefit from extending that equation into VR.
  • MOB 1.8Enable large targets and higher tolerance for error.
    Note: Users must be able to select / interact with an object with minimum ease. Eg: Tacking onto an object by just coming close to it and not necessarily touching it.