Guidelines: Mobility
The mobility accessibility guidelines solve for: limited or no physical movement, difficulty or inability to grip or hold hardware such as controllers, bound to immobile objects, small spaces.
MOB 1.1Allow for operation from sitting, standing or reclining position.
MOB 1.2Allow for calibration or definition on movement ranges, both for navigation and interaction.
MOB 1.3Actions in the environment should support alternate options which do not require physical movement of a specific body part.
Note: While there are many examples: a user may be unable to walk but could use their thumb to move a joystick to simulate walking.MOB 1.4Allow controls to be remapped and adjusted for sensitivity.
MOB 1.5When multiple pieces of hardware are required, alternatives should be available to simulate hardware.
Note: A user might be one handed but an application requires two hands. Allow the user to buttons or gestures with their hand to simulate movement expected from the second hand.MOB 1.6Allow multiple input methods.
Note: Alternate controllers, Keyboards, eye tracking, voice input, hand tracking.MOB 1.7Provide accommodation interdepence by enabling additional hardware, sensors, and screens.
Note: Users who receive assistance through a caregiver can benefit from extending that equation into VR.MOB 1.8Enable large targets and higher tolerance for error.
Note: Users must be able to select / interact with an object with minimum ease. Eg: Tacking onto an object by just coming close to it and not necessarily touching it.